On this page of the game guide to Borderlands 2 you will find a detailed description of the side mission titled The Lost Treasure. You can begin this quest during your first visit to the Sawtooth Cauldron location.
- The Hunt Google Docs
- Borderlands 2 The Hunt 2017 Weapons List
- Borderlands The Hunt 2019
- The Hunt 2020 Borderlands
![Borderlands 2 The Hunt List Borderlands 2 The Hunt List](https://i.ytimg.com/vi/21-xGWD8UIQ/maxresdefault.jpg)
Sawtooth Cauldron
- Borderlands 2: Hammerlocks DLC Unique and Seraph Weapons List. Page Discussion Edit History. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; From Orcz. Borderlands 2 Sir Hammerlocks Big Game Hunt DLC; Borderlands 2.
- Oct 07, 2019 The Rare Spawn Hunt is on from October 8 to October 15 when the next week's theme begins. The Borderlands Anniversary Celebration calendar is below—and if you want to know what this month of Borderlands 3 bonuses is all about, you can catch up here. Week 2 (October 8-15): Rare Spawn Hunt! Week 3 (October 15-22): Show Me the Eridium!
The Hunt: Borderlands 2 Sheet1 The Hunt 2018: Borderlands 2,DLC and/or Level Requirements Uniques (Vanilla) 40 Points:,To copy to your drive: Blockhead - Badass Creeper 3,3,Top left: File Make a Copy Bone Shredder - Bone Head 2.0 2,May also use the Digistruct Peak.
1) Passage
2) ECHO Recorder
3) Bandits camps
Caustic Caverns
4) Lever 1
5) Lever 2 Business communication pdf download.
6) Lever 3
7) Lever 4 Tecumseh bvs 143 manual.
8) Elevator
The Hunt Google Docs
9) Lever/Chest
In the upper part of the camp you will find a cardboard box with an ECHO Recorder inside [2]. In order to reach it, use the path marked as [1]. Listen to the recording and start killing Bandits in the nearby camps [3]. Your task is collecting four map parts (Treasure Clue) which can be randomly dropped by enemies.
After collecting enough Clues, return to Fast Travel and travel to Caustic Caverns. Here you will have to Use four levers by following the collected clues. The first one is on the right side of the pillar (screenshot) [4].
The second one in on the shore, on the right side of the room full of Varkid nests [5].
The next one can be found below a large excavator [6].
![Borderlands 2 the hunt spreadsheet Borderlands 2 the hunt spreadsheet](https://i.ytimg.com/vi/SyWG4WY75Hw/maxresdefault.jpg)
The last one is in the building marked as [7]. The entrance can be found in its western part.
Borderlands 2 The Hunt 2017 Weapons List
After using all the levers, you will be granted access to the elevator [8]. Use it (the lever's on the right).
Borderlands The Hunt 2019
Above, follow the only possible path which will take you to the next lever [9], using which will end the mission. In the middle of the platform, in front of the lever a chest will appear. Be sure to search it.
The Hunt 2020 Borderlands
Code | Effect |
---|---|
BugIt | |
*Camera 3rd | Toggles 3rd camera mode |
CaptureMode | |
*DeveloperUnlockAnAchievement [titleID] | Unlocks achievenment |
*DeveloperUnlockAllCustomizations | Unlocks all customizations |
Unlocks all customizations(skins) | *DeveloperSpawnAwesomeItems |
*DeveloperSpawnAwesomeItems | Spawns several guns&items |
Spawns several guns&items | DeveloperLoaded |
DeveloperLoaded | No reload |
No reload | DeveloperDemigod |
DeveloperDemigod | God mode |
God mode | *DeveloperFreeLevels |
*DeveloperFreeLevels [numLevels] | Increases your character's level |
*DeveloperGiveCash [amount] | Require money |
*DeveloperGiveEridium [amount] | *DeveloperGiveEridium |
*DeveloperCompleteAllChallengesToLevel [level] | Complete all badass challenges |
DisplayAll | Display property values |
DisplayAllState | Display state names |
DisplayClear | Clears previous DisplayAll entries |
DisableLowPassFilter | Disable low pass filter |
DisableEQFilter | Disable EQ filter |
*Exit | Exits the server |
Exits the game | Exits the game |
EditActor | Enable edit actor |
EditDefault | Edit by default |
EditObject | Edit object |
EnableAllScreenMessages | Enable messages |
EndActionSkill | End action skill |
*FOV [degrees] | Set Field Of View |
*FreezeAt | Locks the player view |
FlushPersistentDebugLines | Clears persistent debug line |
GetAll | Log property values |
GetAllState | Log state names |
GetAll SkillDefinition | GetAll (*objects) name |
IsolateDryAudio | Isolate dry audio |
IsolateReverb | Isolate reverb |
Jump | Enable jump |
*KillEnemies | kill all enemies |
ListTextures | Lists all loaded textures |
ListUncachedStaticLightingInteractions | Lists all uncached static lighting |
*ListSounds | Lists all the loaded sounds |
*ListWaves | List the WaveInstances |
ListSoundClasses | Lists a summary of loaded sound |
*ListSoundModes | Lists loaded sound modes |
ListAudioComponents | Dumps all AudioComponent |
ModifySoundClass | Change sound class |
*memleakcheck | Memory leak check |
nextweapon | swap to next weapon |
Open | Opens the specified map |
*Obj List | show all objects |
Obj Refs | Show object refs |
OpenL | Open L |
Obj Dump DefaultStartingGrade | Start grade by default |
Obj Dump Globals | Object dump global |
*Obj Classes | Show all classes |
Obj ListContentRefs | Object list Refs |
PlaySoundCue | Lists a summary of loaded sound |
PlaySoundWave | *playerselectclass GD_Soldier.Character.CharClass_Soldier |
swap to lv1 soldier character | *playerselectclass GD_Assassin.Character.CharClass_Assassin |
swap to lv1 assassin character | *playerselectclass GD_Siren.Character.CharClass_Siren |
swap to lv1 siren character | *playerselectclass GD_Mercenary.Character.CharClass_Mercenary |
swap to lv1 gunzerker character | *playerselectclass GD_Tulip_Mechromancer.Character.CharClass_Mechromancer |
swap to lv1 gaige character | *playerselectclass GD_Lilac_PlayerClass.Character.CharClass_LilacPlayerClass |
swap to lv1 psycho character | |
swap to previous weapon | Prev weapon |
Pause | pause the game |
ReloadCfg | Reload Cfg |
ReloadLoc | Reload loc |
*RestartLevel | Restarts the level |
*ResetSoundState | Resets volumes |
Set | Sets property |
Show BOUNDS | Displays bounding boxes |
Show BSP | Toggles BSP rendering |
Show COLLISION | Toggles collision rendering |
Show COVER | Toggles cover rendering |
Show DECALS | Toggles decal rendering |
Show FOG | Toggles fog rendering |
Show LEVELCOLORATION | Toggles per-level coloration |
Show PATHS | Toggles path rendering |
Show POSTPROCESS | Toggles post process rendering |
Show SKELMESHES | Toggles skeletal mesh rendering |
Show TERRAIN | Toggles terrain rendering |
Show VOLUMES | Toggles volume rendering |
Show SPLINES | Toggles spline rendering |
*Stat AI | Display the amount of AI |
*Stat FPS | Shows FPS counter |
Stat UNIT | Shows hardware unit framerate |
*Stat LEVELS | Displays level streaming info |
*Stat GAME | Displays game performance stats |
*Stat MEMORY | Displays memory stats |
Stat XBOXMEMORY | Displays Xbox memory stats |
*Stat PHYSICS | Displays physics performance stats |
*Stat STREAMING | Displays basic texture streaming stats |
*Stat STREAMINGDETAILS | Displays detailed texture streaming stats |
Stat COLLISION | Stats collision |
Stat PARTICLES | Stats particles |
Stat SCRIPT | Stats script |
Stat AUDIO | Stats audio |
Stat ANIM | Stats anim |
Stat NET | Stats net |
Stat LIST | List groups of stats |
Stat PhysicsGpuMem | Displays physics GPU memory stats |
Switch teams | Crashes the game |
ShowDebug NET | Show debug net |
ShowDebug PHYSICS | Show debug physics |
ShowDebug AI | Show debug AI |
ShowDebug CAMERA | Show debug camera |
ShowDebug ANIMATION | Show debug animation |
ShowDebug WEAPON | Show debug weapon |
ShowDebug INPUT | Show debug input |
*Streammap | Stream map |
STARTMOVIECAPTURE | Start movie capture |
STOPMOVIECAPTURE | Stop movie capture |
suicide | kill health bar |
StartFire | Start fire |
StopFire | Stop fire |
ShowMenu | Show menu |
ShowLobbyUI | Show lobby UI |
ShowMap | Show map |
ShowStatusMenu Inventory | Show status menu inventory |
ShowStatusMenu Skills | Show status menu skills |
ShowStatusMenu Challenges | Show challenges |
ShowStatusMenu Log | Show log |
ShowQuickSelectWeaponMenu | Show weapon menu |
StartActionSkill | Start action skill |